LoZ: Tears of the Kingdom - 10/10 GS 97 MC 97 OC *warning : potential spoilers*

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Mesome713

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#751 Mesome713
Member since 2019 • 5787 Posts

Im about to finally make it off Sky Island. Hyrule, here i come. Gonna go visit my house.

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Maroxad

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#752 Maroxad
Member since 2007 • 22316 Posts

I don't disagree with a single point.

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lundy86_4

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#753 lundy86_4
Member since 2003 • 60418 Posts

The game is amazing so far. Enjoying it more than BotW as it maintains and enhances the gameplay, but is also more story focussed.

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ConanTheStoner

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#754 ConanTheStoner
Member since 2011 • 23201 Posts

Definitely agree on the rockets part, I keep those on hand at all times lol.

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Archangel3371

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#755 Archangel3371
Member since 2004 • 41183 Posts

The controls can be a bit tricky. Have died a number of times due to pressing a wrong button in the heat of battle. Part of it is on me with muscle memory from control schemes in other games I’ve played. Get use to certain mechanics being associated to certain buttons as standard in many games. Also though there’s a fair amount of things going on in this game to associate to buttons.

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SolidGame_basic

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#756 SolidGame_basic
Member since 2003 • 41702 Posts

@ConanTheStoner: from what I just read, this sounds like Zelda meets Death Stranding lol

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ConanTheStoner

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#757 ConanTheStoner
Member since 2011 • 23201 Posts

@Archangel3371:

Can't say I'm having issues myself, but it is a very stacked scheme for sure. They work the dpad as much as a DMC game lol. And in terms of holding/toggling modifier buttons, shades of old MGS2/MGS3. Think it's pretty well done for just how much you can access on a whim, but yeah it's pretty loaded.

Definitely think that every single damn game should come with full button config options. I'm usually fine with defaults, but still, that shit should be standard at this point.

@SolidGame_basic said:

@ConanTheStoner: from what I just read, this sounds like Zelda meets Death Stranding lol

Wait, Archs post? Not sure I follow, but if so, yeah Death Stranding was pretty well packed on controls too lol. Kojima stuff in general is so mechanically dense. Hope that guy never decides to design a game strictly around keyboard.

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onesiphorus

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#758 onesiphorus
Member since 2014 • 4984 Posts

I was surprised when entering the first stable in Hyrule, I noticed that the game learned that I had a save file from Breath of the Wild and brought all the horses I registered (including Epona) into Tears of the Kingdom. No need to tame wild horses in this game.

The puzzles in the Shrines turn out to be a challenge for me, eventhough I was able to complete most of them. I had to be very creative to solve the puzzles

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SolidGame_basic

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#759 SolidGame_basic
Member since 2003 • 41702 Posts

@onesiphorus said:

I was surprised when entering the first stable in Hyrule, I noticed that the game learned that I had a save file from Breath of the Wild and brought all the horses I registered (including Epona) into Tears of the Kingdom. No need to tame wild horses in this game.

That happened to me too!

@ConanTheStoner said:

@Archangel3371:

@SolidGame_basic said:

@ConanTheStoner: from what I just read, this sounds like Zelda meets Death Stranding lol

Wait, Archs post? Not sure I follow, but if so, yeah Death Stranding was pretty well packed on controls too lol. Kojima stuff in general is so mechanically dense. Hope that guy never decides to design a game strictly around keyboard.

lol I meant the rockets. Haven’t gotten there yet. Seems like you get some crazy gadgets!

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ConanTheStoner

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#760  Edited By ConanTheStoner
Member since 2011 • 23201 Posts

@SolidGame_basic said:

lol I meant the rockets. Haven’t gotten there yet. Seems like you get some crazy gadgets!

Ohhh yeah lol. Forgot all about DS rocket launchers. Though the utility of rockets in TotK puts that stuff to shame. Tons of uses.

Yeah man, so many dope Zonai devices. Sometimes forget just how many cool options I have on hand, think I have 23 different types at the moment.

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Archangel3371

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#761 Archangel3371
Member since 2004 • 41183 Posts

@ConanTheStoner: Yeah, no doubt user error on my end. My brain just wants to keep associating certain functions to certain buttons. Have been getting much better at adjusting though.

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ConanTheStoner

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#762 ConanTheStoner
Member since 2011 • 23201 Posts

Damn man. I know the puzzles in this game are pretty clever, about as good as it gets for something that isn't purely a puzzle game. But I haven't truly been stumped until just now. Not the shrine solve itself, but the optional treasure. Probably took a good 15 mins of trying dumb shit before it clicked.

Jirutagumac Shrine "A Flying Device" in the Lanayru sky sphere. Definitely a good one.

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Litchie

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#763  Edited By Litchie
Member since 2003 • 32774 Posts
@Archangel3371 said:

The controls can be a bit tricky. Have died a number of times due to pressing a wrong button in the heat of battle. Part of it is on me with muscle memory from control schemes in other games I’ve played. Get use to certain mechanics being associated to certain buttons as standard in many games. Also though there’s a fair amount of things going on in this game to associate to buttons.

Did that a lot too, until I changed jump from X to B. Now I don't let go and die while climbing anymore. :P Easier to dogde and shit too.

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Mesome713

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#764 Mesome713
Member since 2019 • 5787 Posts

@Litchie: I think I’ll be doing the same, it’s the only button I forget.

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Litchie

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#765 Litchie
Member since 2003 • 32774 Posts

@mesome713 said:

@Litchie: I think I’ll be doing the same, it’s the only button I forget.

Was the thing that bothered me the most, but I totally brainfart on other things as well. The controls are easy to **** up, especially in the heat of battle. But I hope I'll learn to control the game more naturally as I play more. Just takes a while with this game..

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SolidGame_basic

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#766 SolidGame_basic
Member since 2003 • 41702 Posts

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Archangel3371

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#767 Archangel3371
Member since 2004 • 41183 Posts

@Litchie: Yeah I changed that jump button around right from the get go. Definitely did not feel right with the default.

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ConanTheStoner

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#768 ConanTheStoner
Member since 2011 • 23201 Posts

Started tackling the main Zora stuff last night, figured I'll be playing forever if I don't go for another region lol. Also top notch so far. Gotta love how much this game trusts the player, even more so than BotW.

Just awesome game, damn.

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Archangel3371

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#769 Archangel3371
Member since 2004 • 41183 Posts

I’ve just been randomly exploring so much. Haven’t even seen my first temple. Just recently started progressing the main story again.

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ConanTheStoner

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#770 ConanTheStoner
Member since 2011 • 23201 Posts

@Archangel3371:

Yeah man, the side stuffs so good, easy to just enjoy random exploration. And with the multi layered map, just always something new and different.

Think you'll really dig the main region content when you get to it. Only on my second one, but they really got creative and elaborate with the stuff.

Only thing that sucks about the game being so open, anything can be a spoiler for someone else in discussion lol. Hate having to be so vague about such cool stuff!

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Archangel3371

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#771  Edited By Archangel3371
Member since 2004 • 41183 Posts

@ConanTheStoner: Yeah, it can be tough trying to dance around spoiler stuff right now. I haven’t even done that many side quests either. Have mostly just been doing shrines and trying to reveal the map. I like helping out the sign guy and getting kuroks back with their friends in a variety of unsafe ways. 😅

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lundy86_4

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#772 lundy86_4
Member since 2003 • 60418 Posts

Yeah, way too easy to spoil stuff with this game. There's so much cool stuff from just exploring, let alone the story and temples.

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ConanTheStoner

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#773 ConanTheStoner
Member since 2011 • 23201 Posts

@Archangel3371:

Sign guy did end up being more interesting than I thought. Sometimes a no brainer, other times a fun enough little puzzle.

Koroks returning was definitely a groan moment for me at first. But it is nice that there's a lot more variety to them now, and how some are more involved. Even some of the returning Korok puzzles are really improved. Those block arrangement puzzles in BotW were usually a bit too simple, but I've come across a few now that actually had me stumped for a bit.

As for the "find my friend" guys... half the time I'm thinking "you better be glad you're cute you little shit". 😂 Those detours can be a bit much.

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Archangel3371

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#774 Archangel3371
Member since 2004 • 41183 Posts

@ConanTheStoner: When I ran into my first Korok I was like Steve Carrel from The Office. “No. No. Please God. Nooooooooooo!” 😅

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ConanTheStoner

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#775 ConanTheStoner
Member since 2011 • 23201 Posts

@Archangel3371:

lol definitely. First one I found seemed like a troll on Nintendos part too. Burn leaves, pick up rock in middle of thing. 😑

Do think this is one thing they definitely could've changed. Can come up with literally anything as an excuse for inventory expansion.

Still, glad to see it's improved and more varied at least.

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SolidGame_basic

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#776  Edited By SolidGame_basic
Member since 2003 • 41702 Posts

The transition to the Depths was seamless and the Depths themselves are nice. Surprised by the Switch hardware!

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ConanTheStoner

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#777 ConanTheStoner
Member since 2011 • 23201 Posts

@SolidGame_basic:

Yeah man. Impressive game no matter the hardware, but it is especially impressive what they managed on the Switch.

A lot of the game dev talk around this game is more hype than the gamer talk lol.

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PCLover1980

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#778 PCLover1980
Member since 2022 • 762 Posts

@ConanTheStoner: The game surprisingly does volumetric clouds well too, considering this game originally runs on the switch. But the art style is really doing the heavy lifting in this game.

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ConanTheStoner

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#779 ConanTheStoner
Member since 2011 • 23201 Posts
@pclover1980 said:

But the art style is really doing the heavy lifting in this game.

Oh absolutely.

It's more that it's impressive from a design and development standpoint. The fact that all of this just works and isn't breaking the game, just damn lol.

Far as like technical graphics though, only thing that really amazes is the draw distance they're pushing on a Switch of all things. And it is pretty crazy how you can dive from the tip top of the sky all the way into the depths without a hitch.

Feels like they completed the game a year ago and have only been polishing it up since.

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SolidGame_basic

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#780 SolidGame_basic
Member since 2003 • 41702 Posts

@ConanTheStoner: lol

https://www.forbes.com/sites/paultassi/2023/05/17/no-one-understands-how-nintendo-made-the-legend-of-zelda-tears-of-the-kingdom/

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ConanTheStoner

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#781 ConanTheStoner
Member since 2011 • 23201 Posts

@SolidGame_basic:

Sorry, not impressed. Poor mans TW3 imo.

Got the user scores to back it up.

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theAM0G

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#782 theAM0G
Member since 2021 • 1544 Posts

So far I'm 5 hours in and absolutely loving it, but it kills me to see this piece of 'art' being constrained to extremely outdated hardware. The dev team did the best they could with the given limitations, but man do the graphics stink. Absolutely no anti-analyzing, pop-ins and franerate drops are too drastic to ignore.

Imagine this game with its scope and art direction on modern hardware. 😳